XFX Nvidia GeForce 9800 GX2 600M 1GB

Written by Tim Smalley

March 18, 2008 | 18:01

Tags: #200 #780i #9800 #architecture #board #card #design #details #g92 #geforce #gx2 #heat #nf200 #nforce #problems #sli

Companies: #nvidia #xfx

Enemy Territory: Quake Wars

Publisher: Activision

Built on an updated version of id Software's Doom 3 engine, Enemy Territory: Quake Wars is a team-based first person shooter that recently obtained the title of being the first game to use John Carmack's megatexture technology: a single texture that spans the entire map.

ET:QW also makes use of many vehicles and large open areas which means the action in view can get really intensive in this team based shooter. It's also the only game in this suite that utilises OpenGL instead of the pretty much industry-standard DirectX API. We used the full retail version of the game patched to version 1.4.

We recorded a timenetdemo on the Valley level which lasts for several minutes during an online game - this used lots of the different graphical effects to create what we've deemed to be a fairly typical slice of action to stress the system. We also created a custom autoexec file that enabled ultra high video settings, over and above that of the standard in game "high", while soft particles was left disabled for the time being.

XFX Nvidia GeForce 9800 GX2 600M 1GB Enemy Territory: Quake Wars XFX Nvidia GeForce 9800 GX2 600M 1GB Enemy Territory: Quake Wars

Enemy Territory: Quake Wars

1680x1050 4xAA 16xAF, OpenGL, Maximum Detail, No Soft Particles

  • Nvidia GeForce 8800 GTS 512MB SLI
  • XFX GeForce 9800 GX2 600M 1GB
  • Nvidia GeForce 8800 Ultra 768MB
  • AMD ATI Radeon HD 3870 X2 1GB
    • 91.9
    • 83.7
    • 71.2
    • 61.6
0
25
50
75
100
Frames Per Second
  • Average

Enemy Territory: Quake Wars

1920x1200 4xAA 16xAF, OpenGL, Maximum Detail, No Soft Particles

  • Nvidia GeForce 8800 GTS 512MB SLI
  • XFX GeForce 9800 GX2 600M 1GB
  • Nvidia GeForce 8800 Ultra 768MB
  • AMD ATI Radeon HD 3870 X2 1GB
    • 80.6
    • 75.8
    • 60.4
    • 55.2
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average

Enemy Territory: Quake Wars

2560x1600 0xAA 16xAF, OpenGL, Maximum Detail, No Soft Particles

  • Nvidia GeForce 8800 GTS 512MB SLI
  • XFX GeForce 9800 GX2 600M 1GB
  • AMD ATI Radeon HD 3870 X2 1GB
  • Nvidia GeForce 8800 Ultra 768MB
    • 79.4
    • 73.8
    • 50.4
    • 49.3
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average

Enemy Territory: Quake Wars

2560x1600 4xAA 16xAF, OpenGL, Maximum Detail, No Soft Particles

  • Nvidia GeForce 8800 GTS 512MB SLI
  • XFX GeForce 9800 GX2 600M 1GB
  • Nvidia GeForce 8800 Ultra 768MB
  • AMD ATI Radeon HD 3870 X2 1GB
    • 54.9
    • 52.8
    • 40.5
    • 39.1
0
10
20
30
40
50
60
Frames Per Second
  • Average

Following on from Oblivion, Quake Wars shows a similar performance pattern between the GeForce 9800 GX2 and the pair of GeForce 8800 GTS 512MB cards in SLI – the GTS 512 SLI configuration is slightly faster, but not notably so in most scenarios and when the gap is larger than a couple of frames per second, the frame rates are already so high that you're not going to notice a real difference in the gaming experience.

The cheaper Radeon HD 3870 X2 has another poor showing in this test from a performance point of view – while it's around £150 cheaper, it's currently the fastest single card solution that AMD has to offer. One thing we'll be looking at in the next week or so is how well CrossFireX scales on this card to see if it can match the GeForce 9800 GX2 for performance when the two are price comparable.
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