Zotac GeForce 8800 GTX AMP! Edition

Written by Tim Smalley

July 13, 2007 | 13:29

Tags: #8800 #8800gtx #amp #card #edition #evaluation #g80 #geforce #gtx #overclocking #performance #review #video

Companies: #nvidia #test #zotac

Prey

Publisher: 2K Games

We used the full retail version of Prey, patched to version 1.3. The game, developed by Humanhead Studios, is based on an enhanced version of the Doom 3 engine. It features many unique gameplay features including gravity flipping and gravity walking -- these allow you to walk on walls or ceilings, making for some very interesting gameplay. Because of these features, it's very easy to get disorientated whilst playing Prey on a big screen.

On the graphics front, the engine is based on OpenGL and supports bump mapping, dynamic shadowing, glow effects, particle effects, specular lighting, skinning and high-quality textures. Although the Doom 3 engine is almost three years old, it still looks pretty stunning -- that's a testament to how well the Doom 3 engine has aged.

For our testing, we used a demo from the Salvage level, which incorporates all of the effects we've discussed above. Based on our experiences, we found that the Salvage level was the most intense level in the game, so it should serve well as a 'worst case' scenario in this title.

We set the in-game quality settings to their highest selectable options, leaving vsync disabled. Anti-aliasing and anisotropic filtering were controlled inside the game via the command line, but there is the option to select them in the game's display options menus.

Zotac GeForce 8800 GTX AMP! Edition Prey Zotac GeForce 8800 GTX AMP! Edition Prey Zotac GeForce 8800 GTX AMP! Edition Prey

Prey

1600x1200 4xAA 8xAF, Maximum Quality

  • ATI Radeon X1950 XTX 512MB CrossFire
  • BFGTech GeForce 8800 GTS OC 640MB SLI
  • ATI Radeon HD 2900 XT 512MB CrossFire
  • XFX GeForce 8800 Ultra 650M Extreme
  • Nvidia GeForce 8800 Ultra 768MB
  • EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
  • Zotac GeForce 8800 GTX AMP! Edition 768MB
  • Nvidia GeForce 8800 GTX 768MB
  • ATI Radeon HD 2900 XT 512MB
  • BFGTech GeForce 8800 GTS OC 640MB
    • 117.1
    • 116.7
    • 115.2
    • 108.3
    • 104.4
    • 103.9
    • 100.7
    • 96.4
    • 78.6
    • 72.5
0
25
50
75
100
125
Frames Per Second
  • Average

Prey

1920x1200 4xAA 8xAF, Maximum Quality

  • ATI Radeon HD 2900 XT 512MB CrossFire
  • BFGTech GeForce 8800 GTS OC 640MB SLI
  • ATI Radeon X1950 XTX 512MB CrossFire
  • XFX GeForce 8800 Ultra 650M Extreme
  • Nvidia GeForce 8800 Ultra 768MB
  • EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
  • Zotac GeForce 8800 GTX AMP! Edition 768MB
  • Nvidia GeForce 8800 GTX 768MB
  • ATI Radeon HD 2900 XT 512MB
  • BFGTech GeForce 8800 GTS OC 640MB
    • 109.2
    • 106.7
    • 91.9
    • 91.1
    • 86.3
    • 85.2
    • 82.1
    • 78.9
    • 64.8
    • 62.3
0
25
50
75
100
125
Frames Per Second
  • Average

Prey

2560x1600 2xAA 8xAF, Maximum Quality

  • ATI Radeon HD 2900 XT 512MB CrossFire
  • ATI Radeon X1950 XTX 512MB CrossFire
  • BFGTech GeForce 8800 GTS OC 640MB SLI
  • XFX GeForce 8800 Ultra 650M Extreme
  • Nvidia GeForce 8800 Ultra 768MB
  • EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
  • Zotac GeForce 8800 GTX AMP! Edition 768MB
  • Nvidia GeForce 8800 GTX 768MB
  • ATI Radeon HD 2900 XT 512MB
  • BFGTech GeForce 8800 GTS OC 640MB
    • 91.4
    • 82.3
    • 74.9
    • 61.3
    • 59.4
    • 59.0
    • 56.3
    • 54.2
    • 48.9
    • 40.5
0
25
50
75
100
Frames Per Second
  • Average

Prey

2560x1600 4xAA 8xAF, Maximum Quality

  • ATI Radeon HD 2900 XT 512MB CrossFire
  • BFGTech GeForce 8800 GTS OC 640MB SLI
  • ATI Radeon X1950 XTX 512MB CrossFire
  • XFX GeForce 8800 Ultra 650M Extreme
  • Nvidia GeForce 8800 Ultra 768MB
  • EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
  • Zotac GeForce 8800 GTX AMP! Edition 768MB
  • Nvidia GeForce 8800 GTX 768MB
  • ATI Radeon HD 2900 XT 512MB
  • BFGTech GeForce 8800 GTS OC 640MB
    • 79.2
    • 67.0
    • 60.8
    • 58.6
    • 56.4
    • 54.5
    • 52.8
    • 51.1
    • 42.7
    • 34.3
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average

Prey also followed a similar trend to Call of Duty 2, in that Zotac's card seemed to split the gap between the Nvidia GeForce 8800 GTX and EVGA's factory overclocked 8800 GTX KO Superclocked card down the middle. However, this time the gap between it and the EVGA was around two frames per second at 2560x1600 4xAA 8xAF, while the gap between the Zotac and the reference 8800 GTX was around 1.5 frames per second. Still, we're talking very small differences that you're not going to notice a great deal in the real world.
Discuss this in the forums
YouTube logo
MSI MPG Velox 100R Chassis Review

October 14 2021 | 15:04