Gaming Performance


Crysis

Publisher: Electronic Arts

We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded on the Harbor map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.

For our testing, we set Texture Detail, Shadows Quality, Physics Quality, Shaders Quality and Water Quality to High, while all other settings were set to medium. Because of how intense the game is, we tested with both anti-aliasing and anisotropic filtering disabled at resolutions above 1680x1050 for the time being. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.

Crysis

1680x1050 0xAA 0xAF, DX10, Texture/Shadows/Physics/Shaders/Water: High; All other settings: Medium

  • Gigabyte GA-X48T-DQ6
  • XFX nForce 790i Ultra SLI
  • XFX nForce 780i SLI
  • MSI P35 Diamond
  • 32.5
  • 31.7
  • 27.2
  • 31.3
0
5
10
15
20
25
30
35
Frames Per Second - higher is better

The Gigabyte is a good performer in Crysis as it comes out fastest, but by only a very small margin on average. In fact, all of the DDR3 boards, including the relatively poor-performing MSI P35 Diamond seem to perform several frames per second faster than the DDR2-based XFX nForce 780i SLI board.

World in Conflict

Publisher: Sierra

For our testing purposes, we used a full retail copy of the game and patched it to version 1.007, which includes a few fixes and some improved performance under DirectX 10. We used a manual run through from the Invasion level, which incorporates all of the effects the game has to offer. We chose not to use the built-in benchmark because it's largely CPU-limited. We used the "very high" preset, and controlled anti-aliasing and anisotropic filtering via the advanced settings tab.

World in Conflict

1680x1050 4xAA 16xAF, DX10, Very High Detail

  • Gigabyte GA-X48T-DQ6
  • XFX nForce 790i Ultra SLI
  • XFX nForce 780i SLI
  • MSI P35 Diamond
    • 29.7
    • 14.0
    • 31.4
    • 24.0
    • 25.2
    • 15.0
    • 28.5
    • 21.0
0
5
10
15
20
25
30
35
Frames Per Second - higher is better
  • Average
  • Minimum

World in Conflict performance is again very good, even though the Gigabyte loses out to the XFX nForce 790i Ultra SLI by a fraction and it also has a low minimum frame rate. Again, on average, the DDR3 boards all seem to perform better than the DDR2-based nForce 780i SLI board.

Enemy Territory: Quake Wars

Publisher: Activision

Built on an updated version of id Software's Doom 3 engine, Enemy Territory: Quake Wars is a team-based first person shooter that recently obtained the title of being the first game to use John Carmack's megatexture technology: a single texture that spans the entire map.

ET:QW also makes use of many vehicles and large open areas which means the action in view can get really intensive in this team based shooter. It's also the only game in this suite that utilises OpenGL instead of the pretty much industry-standard DirectX API. We used the full retail version of the game patched to version 1.4.

We recorded a timenetdemo on the Valley level which lasts for several minutes during an online game – this used lots of the different graphical effects to create what we've deemed to be a fairly typical slice of action to stress the system. We also created a custom autoexec file that enabled ultra high video settings, over and above that of the standard in game "high", while soft particles was left disabled for the time being.

Enemy Territory: Quake Wars

1920x1200 4xAA 16xAF, Maximum Detail, No Soft Particles

  • Gigabyte GA-X48T-DQ6
  • XFX nForce 790i Ultra SLI
  • XFX nForce 780i SLI
  • MSI P35 Diamond
  • 51.1
  • 51.1
  • 46.5
  • 46.9
0
10
20
30
40
50
Frames Per Second - higher is better

In Enemy Territory there's nothing between the X48T-DQ6 and nForce 790i Ultra SLI boards which both stretch ahead of the P35 Diamond and nForce 780i SLI boards by several frames per second.
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October 14 2021 | 15:04