Dumbing Up Gaming

29th May 2008 by Cliff Harris

Why do games always cater for the lowest common denominator, wonders Cliff Harris. Why are there no games for educated professionals and why do we have to rely on hacking mini-games in BioShock to explain elements clearly within reach?

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A Picture-Perfect Quandary

13th May 2008 by Brett Thomas

Copy protection and piracy seem like two inescapable forces in modern digital media. But is either side right? Brett Thomas sounds off about pretty pictures, perils of intellectual property, and the dollars and cents behind everyone's favourite "freedom fighters."

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Making Gaming Better

24th April 2008 by Cliff Harris

Cliff Harris sees a bleak future for the games community. An insular group that purges n00bs, defends violent media and pirates games regularly - the end could be at hand! Thankfully, Cliff has a whole list full of ways to make gaming good again...

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Playing The Blame Game

6th April 2008 by Simon Hill

Simon Hill, developer for Outerlight software has just finished reading The Byron Report. As someone clearly affected by any changes that may be made because of the report, Simon has a few things to say, first of which is; Who is to blame?

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Here Comes The Fear...

25th March 2008 by James Silva

It's a dark and haunting day at the bit-tech offices and James Silva is taking to the columns page once more to tell us some ghost stories. How is it that games create a feeling of fear in players and how do horror games generate such a feeling of unease? Jim explains.

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Make It Again, Man

11th March 2008 by Cliff Harris

Cliff Harris, ex-Lionhead AI coder turned indie developer, talks us through why he thinks sequels are actually a good thing. Is it possible that EA's endless sequels are a good thing? Cliff thinks so, pointing to his experience at Lionhead as an example...

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This Isn't About Monkey Island, Honest

7th March 2008 by Joe Martin

Joe Martin wants to know what it is that makes a hardcore gamer. Prompted by the death of somebody close to him, Joe examines what hardcore is and invites readers to share their stories about what game it was that first hooked them.

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The Sea of Grey

29th Feb. 2008 by Tim Smalley

With so many great products in the £100 to £150 price range, there's never been a better time to buy a performance mainstream graphics card... or has there? Tim Smalley mulls over the ups and downs of having lots products to choose from.

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Advergaming and Other Horror Stories

21st Feb. 2008 by Simon Hill

Simon Hill of Outerlight Studios tackles the concept of advertising in games and the despicable, dirty nature of designing advergaming. Is there a way out for developers who don't want to place advertising in their games? This column is sponsored by bit-tech.net.

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