Julian Gollop's Chaos reboot successfully funded

April 17, 2014 | 11:08

Tags: #16-bit #8-bit #atari-st #chaos #commodore-64 #commodore-amiga #rpg #sinclair #turn-based #unity-engine #x-com #zx-spectrum

Companies: #julian-gollop

A crowd-funding campaign to reboot the classic ZX Spectrum title Chaos: The Battle of Wizards has succeeded, raising $210,854 on an original goal of $180,000 for its creator Julian Gollop.

Strategy game giant Julian Gollop published the original title through Games Workshop in 1985, on the back of his partnership with the firm on 1984's Battlecars. In 1990, Gollop's now-defunct Mythos Games published sequel Lords of Chaos through Blade Software, expanding the title's appeal with ports for the Commodore 64, Amstrad CPC range and 16-bitters the Atari ST and Commodore Amiga as well as a copy for ZX Spectrum stalwarts. His true breakthrough, however, was MicroProse-published UFO: Enemy Unknown, the first title in the X-Com series and the game for which he is best known.

Having disappeared under the radar after working on Ubisoft's 2012 title Assassin's Creed III: Liberation, the Bulgaria-based developer kept a low profile until exploding back onto the scene with a crowd-funding pitch for a next-generation successor to Chaos and Lords of Chaos. Dubbed Chaos Reborn, Gollop asked for $180,000 via the Kickstarter crowd-funding site for a modern reboot of the series. Taking the turn-based strategy theme of its predecessors, Gollop promised an attractive title missing the iconic attribute-clash of its predecessor and switching out the tile-based graphics for the Unity Engine while retaining the spirit of his much-loved earlier works.

Just 34 hours before the funding run came to an end, the goal was reached and exceeded with $210,854 from a total of 5,051 backers pledging to the project as it closed this morning. 'Thank you to everybody who backed the project and promoted it,' Gollop wrote in an update to the campaign. 'Thanks to my team for working after hours to make the prototype possible, and providing all the art and publicity material during the campaign. And thanks mum for being such a vocal supporter!'

More details on the game are available on the official website, while an animation preview - a far cry from the visuals of the ZX Spectrum original - is reproduced below.

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