PS3 too exotic for Red Alert 3

Written by Joe Martin

July 30, 2008 | 10:07

Tags: #cc #ps3 #ra3 #red-alert-3

Companies: #ea #sony

The slow and inexorable consolification of PC games like Command and Conquer is a thing we're not all too keen on, but the good news is that at least most games are stopping there and Red Alert 3 for one isn't making the jump to the PlayStation 3.

Asked why the PlayStation 3 wouldn't be getting a port of Red Alert 3, EA Westwood producer Amer Ajami said that the problem was one to do with the complexities coding for Sony's platform.

"We actually announced a PS3 version early on but that was when we were still doing a lot of technical exploration of the architecture," explained Ajami in a comment to

"PS3 is a very powerful system but as you guys know it's very exotic and tough to develop for and our engine really at the time wasn't designed for PS3."

Thus, EA falls back on the old and oft-cited excuse that the PlayStation 3 is too complex and difficult for most programmers to warrant working on for all but exclusive games. The complexity excuse is certainly one we've heard before, often followed by comments illustrating how Microsoft help with PC - to Xbox 360 ports and the overall familiarity of the Nintendo Wii.

The good news though is that EA isn't completely giving up on Red Alert 3 for the PS3 and is thinking of maybe returning to the console for a port at a later date.

If you want to know more about the game then you can check out our hands on preview of Red Alert 3, or let us know your thoughts in the forums.
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