In a move that could see some real traction being gained for add-in physics boards, A-grade game developer Bioware
has agreed to use AGEIA's PhysX technology in its next-generation gaming engine.
Bioware has previously been responsible for some of the best games ever to hit the PC, including Star Wars: Knights of the Old Republic
and the Neverwinter Nights
series. And who could forget Baldur's Gate
The Eclipse Engine is the next iteration of the engine seen in Neverwinter Nights 2
, and will first been seen in Dragon Age
, an upcoming fantasy RPG which doesn't yet have a release date. Bioware has described Dragon Age
as the spiritual sucessor to the Baldur's Gate
“There’s no reason to reinvent the wheel when you have a world-class, easy-to-implement physics solution such as AGEIA’s PhysX technology. AGEIA PhysX will deliver mind-blowing physics action for games using BioWare’s next-generation game engine," said Ray Muzyka, CEO of BioWare.
So, another top-line developer gets on board the physics train. It seems we are in for a showdown - physics on PhysX a la
Bioware, physics on the GPU a la
NVIDIA and ATI, or physics on the CPU, a la
Which approach will come out top? We have yet to find out, but do give us your thoughts on in-game physics over in the Discussion Forum.