On IDF Day Zero here in San Francisco, Jim Held, Intel Fellow and director of tera-scale research, introduced a new research initiative focused around a connected world of visual computing.
He talked about simulated environments, such as virtual worlds, online multiplayer games and 3D cinema; and also augmented reality, which essentially connects the real world with a hive of digital information to help to deliver an enhanced view of the world.
You will have seen some examples of connected visual computing already--especially if you've used applications like Google Earth or Google Maps with StreetView--and Held said that this was only the start of things to come.
He discussed some of the important technical barriers that would need breaking down before these new usage models can be brought into the mainstream. He then went onto reveal the research agenda aimed at solving these challenges.
Of the research topics highlighted, by far the most interesting was how Intel plans to build upon its tera-scale research project and help to scale visual experiences across a wide range of performance categories ranging from the 80-core research processor right down to Mobile Internet Devices.
One of the topics discussed during Pat Gelsinger’s keynote back in Shanghai was the ability to scale experiences from petaFLOPS to miliwatts and this research initiative looks to be pushing further down this path. I think there’s a long way to go before we start to see great visual computing experiences on Mobile Internet Devices, but with the big push coming with projects like Larrabee, it won’t be too long before we start seeing more interactive mobile devices.
Intel isn’t the only company working on bringing enhanced computing experiences to mobile devices though, so I guess my question is if Intel will lead before others follow. Only time will tell if that’s the case or not, but what Intel is working on looks to be a step in the right direction.
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