July 13, 2017 | 19:00
Publisher: Electronic Arts
We use the DirectX 12 API and the game's 'Ultra' preset. We benchmark a
section of the single-player campaign, as this is the most repeatable and
reliable means, though we've chosen a part that we found to be
representative of the more demanding areas. Specifically, it's a manual,
30-second run through the start of the mission 'The Runner'.
Publisher: Bethesda Softworks
Our Fallout 4 benchmark is a 30-second FRAPS recording of a manual
playthrough, where our character runs forward through a woodland area
just outside the Corvega Automation Plant. The scene is very challenging
relative to the rest of the game, with massive draw distances and
complex volumetric lighting. This means the results below are not
representative of typical gameplay, but rather of the most challenging
points in the game. We test at the game's 'Ultra' preset, the highest
available, and v-sync is disabled in the game's .ini file.
Publisher: Futuremark
3DMark Time Spy, meanwhile, is a DirectX 12 benchmark that runs at
1440p. It is designed to properly utilise the advantages of the DirectX
12 API. The benchmark is available for free, but you'll need to pay to
change any of the settings, including the resolution. We use the default
settings, so you should easily be able to compare your score.
Publisher: Futuremark
VRMark is another synthetic GPU benchmark from Futuremark, this time
specifically designed to assess a system's ability to handle VR gaming,
although no VR headset is required. The Orange Room test assesses
whether a system is capable of meeting the current minimum requirements
for an Oculus Rift or HTC Vive VR headset. We run it at default
settings, so users can easily compare scores here to the free version of
this benchmark where settings cannot be changed.
October 14 2021 | 15:04
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