Battlefield 4
Publisher: EA
From our
Battlefield 4 review:
'From the start to the end of the campaign you literally have no idea who’s who, why they do or don’t like each other and even what part you play in the whole thing – the latter point not being helped by the fact you’re mute throughout the whole game. You just meander from mission to mission and get on with the task set before you.
Still: who cares, right? Battlefield has long been about its multiplayer, and sure enough here, again the game truly shines. Largely it’s a continuation of what came before but there are enough extras that it feels, if not totally new, different enough to learn all over again.'
With its demanding Frostbite 3 engine, Battlefield 4 is a tough challenge for any GPU. We run the game at its highest 'Ultra' settings with motion blur at 50 percent and the resolution scale at 100 percent. We also manually disable MSAA at 4K, as it's unnecessary and too demanding at this resolution. We run a 60 second benchmark on the game's sixth campaign level, Tashgar, during the on rails section at the level's start, and begin the recording as soon as the subtitle for the first line of dialogue appears on screen.
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AMD Radeon R9 295X2 8GB
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AMD Radeon R9 290X 4GB
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AMD Radeon R9 290 4GB
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Cyberpower Achilles Pro 4K
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Nvidia GeForce GTX Titan Black 6GB
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Nvidia GeForce GTX 780 Ti 3GB
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Nvidia GeForce GTX 780 3GB
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AMD Radeon R9 280X 3GB
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Nvidia GeForce GTX 770 2GB
Frames Per Second
Crysis 3
Publisher: EA
Mixing the open-world combat of Crysis with the more tightly scripted urban jungle of Crysis 2, Crysis 3 is a smorgasbord of visual effects and polygons galore. With DirectX 11 support, high resolution textures and incredibly detailed characters models, it's laid down the gauntlet for the next generation of consoles and games alike when it comes to gorgeous graphics
We test using the Very High detail preset and with Very High texture resolution. lens flare and motion blur are both enabled, although due to its heavy performance impact, anti-aliasing is disabled.
As explained earlier, we use a custom macro-driven 60 seconds play-through from the single player mission Red Star Rising. The 60 seconds of gameplay takes place in a large open environment heavy on water and particle effects. Each test is repeated three times, with the average result taken.
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AMD Radeon R9 295X2 8GB
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Cyberpower Achilles Pro 4K
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Nvidia GeForce GTX Titan Black 6GB
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Nvidia GeForce GTX 780 Ti 3GB
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AMD Radeon R9 290X 4GB
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AMD Radeon R9 290 4GB
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Nvidia GeForce GTX 780 3GB
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Nvidia GeForce GTX 770 2GB
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AMD Radeon R9 280X 3GB
Frames Per Second
BioShock Infinite
Publisher: 2K
From our
Bioshock Infinite review :
"Your character Booker’s trip to Columbia is in the interest of retrieving a girl, Elizabeth, from captivity. It’s imperative that you find her so that you can clear a pile of debts, but it’s increasingly clear as your time in columbia continues that this isn’t a simple hero's tale. Elizabeth has the power to control “tears in reality" that are popping up all over the city."
"It’s an adult, thoughtful and compelling work that shames many (if not most) other attempts in the medium. Bioshock Infinite is an incredibly good video game. It might be one of the best.
We use the handy in-built benchmarking tool to run a timedemo from two sections near the start of the game. However, we've found the game-generated results to be unreliable, so use FRAPS to record the frame rate over a 40 second sequence of gameplay during the second test. The results taken are an average of three repeated tests.
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AMD Radeon R9 295X2 8GB
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Nvidia GeForce GTX Titan Black 6GB
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Cyberpower Achilles Pro 4K
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Nvidia GeForce GTX 780 Ti 3GB
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Nvidia GeForce GTX 780 3GB
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AMD Radeon R9 290X 4GB
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AMD Radeon R9 290 4GB
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Nvidia GeForce GTX 770 2GB
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AMD Radeon R9 280X 3GB
Frames Per Second
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