Written by Matthew Lambert
March 15, 2019 | 14:00
Tags: #cuda #dlss #gpu #graphics-card #rt-core #rtx-2060 #tensor-core #tu106 #turing
Publisher: Warner Bros. Interactive Entertainment
While our benchmark suite is undeniably geared towards modern APIs like DirectX 12 and Vulkan, DirectX 11 isn't going anywhere any time soon and is still used for many modern AAA releases. One such game is Middle-Earth: Shadow of War, which serves as a punishing example of the older API. We run the game's built-in benchmark (accessed from the main menu) and report using the metrics it gives us at the end. The Graphical Quality setting is set to Ultra with no further changes made.
Want to comment? Please log in.