Written by Matthew Lambert
September 7, 2017 | 17:00
 
                
            
        Publisher: CD Projekt Red
 We test The Witcher 3 with the 'Ultra' preset. However, we disable 
Nvidia HairWorks due to its massive performance impact. We also use the 
'High' preset for the postprocessing effects, which is the highest 
possible setting. The benchmark is a 45-second recording of a manual 
playthrough in the level Lilac and Gooseberries, where we run on 
horseback up to and through a village just after Geralt has first 
encountered a Griffin. There's plenty of water, shadows, and lighting to 
deal with and a good amount of people, buildings, and foliage to render 
as well.
We test The Witcher 3 with the 'Ultra' preset. However, we disable 
Nvidia HairWorks due to its massive performance impact. We also use the 
'High' preset for the postprocessing effects, which is the highest 
possible setting. The benchmark is a 45-second recording of a manual 
playthrough in the level Lilac and Gooseberries, where we run on 
horseback up to and through a village just after Geralt has first 
encountered a Griffin. There's plenty of water, shadows, and lighting to 
deal with and a good amount of people, buildings, and foliage to render 
as well. 

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