Metro Exodus is a graphics benchmarking dream. As well as looking incredible thanks to the 4A Engine, Metro Exodus has a DirectX 12 render path, a user-friendly canned benchmark (hidden within the game files as benchmark.exe) with excellent data reporting, and it launched with full support for both real-time ray tracing and Deep Learning Super Sampling.
As this is so demanding a title, we test with the Ultra preset rather than the highest-available one, Extreme. Other settings include Texture Filtering set to AF 16X, Motion Blur on Normal, and Tessellation on Full. We disable both HairWorks and Advanced PhysX, since these are Nvidia-developed techniques that would skew the results in its favour. As well as our usual 1080p, 1440p, and 4K testing, we also run extra tests at 1080p and 1440p with ray tracing enabled to gauge the impact this demanding technique has on compatible cards. DLSS is left disabled for all tests.
We use the canned benchmark for consistency and efficiency, but users should note that it is more demanding than typical gameplay, so the figures below should only be used to directly compare cards rather than to estimate the level of performance in-game. The benchmark captures frame times and reports both average and 99th percentile minimum results, so we rely on these metrics and do not use OCAT here.
October 14 2021 | 15:04
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