And an MM500 mouse pad thrown in for good measure. What's not to like?
An update on the Dark Core, can it pass muster at £100 when equipped with Slipstream technology and greater focus on RGB? We find out.
Rick returns to the best stealth game in existence.
Gets broad industry support.
Provisional AR/VR standard available now.
Developer preview only, for now.
Adds integrated multi-GPU support.
Opens up the MoltenVK driver.
Up to 12 times smaller.
Boasts of new features, better performance.
Crytek Promises sandbox source code, too.
Hints at a Linux build, too.
Yes, another standard.
Only for Kaby Lake and Skylake, though.
No launch date yet available.
Merely a beta for now.
Demos on the Samsung Galaxy S7.
Developed in just 18 months.
Gnome Horde demo shows promise.
Tells devs to concentrate on DirectX 12, Vulkan.
GLnext project bears fruit.
Teases 'ground-up' redesign, too.
New features and performance boosts.
The Khronos Group has officially launched OpenGL 4.3 and OpenGL ES 3.0.
The latest version of the OpenGL graphics standard, OpenGL 4.1, has been announced.
The Khronos Group has announced the latest version of its OpenGL cross-platform 3D standard, aimed at matching Direct3D 11's feature set.
April 7 2020 | 14:00
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