Ken Levine, Lead Designer for
BioShock, has revealed that the game’s copy protection will be removed at some point in the future.
“We will unset the online activation at some point in the future – we’re not talking about when,” said Levine, in an interview with
Joystiq. “This activation is for the early period of the game when it’s really hot and there are people really trying to find ways to play the game without buying it.”
Later in the interview, he admitted that 2K had made a mistake with the number of installations allowed and that the number of installs will be increased. “Basically the copy protection, everything about how it works is exactly what you'll see in other titles like
Splinter Cell: Double Agent, Rainbow Six: Vegas, Tomb Raider: Anniversary, Command & Conquer 3, and
Harry Potter.
“The only thing we have is online activation now. But that just does a check with a server and validates the installation. Right now we have a set number of installs and, frankly, it’s too low. We screwed up. We analysed where we were and we’ll up the number of installs.”
He understands gamers’ frustrations when they were unable to activate their legitimate copies of the game. “People can't activate their key, I dig that people are pissed off, and I understand it. Here we are day one of the European launch and day four of the American and we're working every single day working on these issues. I believe people deserve to play the game.”
Levine also acknowledged that there were concerns about the anti-piracy measures 2K Games had taken, but reassured gamers that “there’s nothing wacky going on there, at some point we’ll move back from online activation. If people want to play
BioShock ten years from now, they’ll be able to play it. We have a commitment from 2K that that is going to happen and we'll hold them to that commitment and they're serious about it, we'll make that happen.”
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