Ken Levine responds to BioShock widescreen issue

Written by Joe Martin

August 22, 2007 | 11:45

Tags: #2k #bioshock #boston #eve #irrational #manhunt #rapture #widescreen

Companies: #take-two

BioShock is a great game - earning itself the first ten out of ten mark I have ever given out. Sure, there was one (and only one) flaw with it, but even that was something which could easily be got around.

Still, not everyone is as deliriously happy about the game as I am and widescreen owners in particular have been moaning about certain cropping issues which are being discussed at length in the forums.

Apparently, the game will display perfectly in 4:3 ratio, but if you switch to a widescreen format then you'll see the top and bottom of the screen cut off. See those red areas in the image? Widescreen gamers don't get to see those bits, no matter which version they play.

In an official response to the problem, Ken Levine - Creative Director for the game and a man we should all bow before - has said the following on the 2K forums.

"Hey guys-

Sorry about all the conflict. IG development people (specifically Chris and Rowan who are both on vacation) were trying to take a day off today (we've been working about six months 6-7 days a week). I'm trying to see what everybody's concerns are and consult with the staff.

I know people are frustrated, but we are dealing with internet time here. It wasn't until 7 pm EST that I was able to even talk to anybody in our Australian studio, which is open today (9 AM their time).

I hear you that not everybody was thrilled with the PC launch. And I'm trying to collect information and see what the facts are. PC game development does not function in a matter of seconds or hours, especially when most of the team is on vacation. But I hear you, and we're looking into the issue. I'll only ask you have a bit of understanding as to the time scale that software development issues must occur in.

Best regards,

Ken Levine"

See that? That's a sign of a real man, working through his holiday to apologise to gamers about a small problem in the best game ever, even though its not even seen a worldwide release yet.

Think the BioShock-love has gone to my head, or is it a perfectly natural response to a game of this quality? Give us your diagnosis' in the forums.
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