AMD: Proprietary APIs are bad for industry

Written by Joe Martin

August 19, 2011 | 12:15

Tags: #api #cuda #gamescom-2011 #open #opencl

Companies: #amd #ati #nvidia

AMD doesn't have much faith in the idea of proprietary APIs and closed systems, bit-gamer was told out at GamesCom 2011 in Cologne yesterday.

'Propietary APIs, like those used by some of our competitors, don't work' said AMD's senior manager for desktop and fusion software, Sasa Marinkovic.

'If there's an open standard, they just don't work. OEM's don't like them and developers don't like them either.'

While admitting that there may be some exceptions, the most notable of which is Apple, Marinkovic pointed to the failure of GLide in the face of DirectX as a classic proof of AMD's stance.

AMD will instead always be more focused on supporting open standards, such as DirectX, rather than creating APIs of its own, said Sasa. Other open standards that AMD has historically championed include OpenCL (a rival to Nvidia's CUDA GPGPU standard).

Does a company need to take a lead to force an issue, as Nvidia has done with CUDA, or should the industry work together to create common standards across hardware as AMD suggests? Let us know your thoughts in the forum.

Check our GamesCom 2011 news hub for all the information from Cologne this year.
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