Review Apex Legends Review
King of the hill.
21 percent full-year growth.
Could finally replace lithium-ion.
15 times faster machine learning performance.
Due out starting early next month.
Should boost stability, performance.
Opens up the MoltenVK driver.
Crytek Promises sandbox source code, too.
No launch date yet available.
Expect to see the Windows Store grow.
Like giving away all your passwords.
Rootpipe still very much an issue.
Years-old back-door API finally closed.
Tells devs to concentrate on DirectX 12, Vulkan.
SFR to replace SLI, CrossFire.
Developer claims major improvements.
Patch due in March, says Eidos.
Bug-fixing takes priority at DICE.
The Khronos Group has officially launched OpenGL 4.3 and OpenGL ES 3.0.
Proprietary APIs don't work, AMD has told us at GamesCom 2011.
AMD's Richard Huddy claims game developers want direct-to-metal access to PC graphics hardware.
The Khronos Group reveals the spec for OpenGL 3.1, which removes many of the legacy features that were still included in OpenGL 3.0.
AMD plans to reveal its GPU physics strategy on 26 March, saying that it will accelerate Havok using Stream and OpenCL.
At Nvision, we managed to sit in on Kevin Gee's introduction to DirectX 11 and since then, we've kept our ear to the ground. We've managed to gather a lot of insight into what Gee talked about from various sources inside the industry, so join us as we take a look at what makes DX11 tick.
Microsoft leaks some details of its new audio API support in the latest version of Direct X 10.1 SDK.
Symantec has thumbed its nose at Microsoft's latest offerings of Vista APIs. According to the security firm, PatchGuard is already broken, so just give up the kernel.
An interview with a Microsoft manager says that there's not going to be physics acceleration in DX10.