Microsoft has said that it isn't planning to incorporate a physics API in to DirectX 10.
We previously thought that physics was a shoe-in to the API, given a recent job posting to Microsoft's website.
However, an interview with Maximum PC magazine in the US this month pours cold water on the prospect. Apparently, the job interview was just so they could have someone in-house to
"Be on top of the situation".
This leaves physics in as much of a mess as ever, with Aegia, NVIDIA and ATI all going in different directions, and with games developers possibly preferring to do physics calculations on spare CPU cores.
There's nothing to rule out Microsoft introducing something later, but it now seems that nothing will hit with DX10, which is due to roll out with Windows Vista early in the new year.
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over in the forums.
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