Pre-OC Nvidia GeForce GTX 280 and 260

Written by Harry Butler

July 19, 2008 | 09:17

Tags: #260 #280 #amp #analysis #benchmarking #benchmarks #bfg #geforce #gtx #ocx #result #review #top

Companies: #asus #games #nvidia #test #zotac

Assassin's Creed

Publisher: Ubisoft

Assassin's Creed was one of the biggest Xbox 360 launches of last year, and although it's PC launch was a little quieter, it's still undoubtedly one of the best looking and graphically ambitious games on release, with a three whole medieval middle eastern cities to explore and slaughter your way through.

Assassin's Creed was also rather special upon it's release, as it was the first game to utilise DirectX 10.1 support, which gives shader units access to all anti-aliasing buffers in a single pass – something that developers have been unable to do with DirectX 10.0. and which could significantly improve Anti Aliasing performance in games. At the time of writing, only ATI's graphics cards can currently take advantage of. DirectX 10.1.

However, DirectX10.1 was silently patched out of the game following reported "stability issues", removing the potential advantage of using ATI hardware.

Pre-OC Nvidia GeForce GTX 280 and 260 Assassin's CreedThe removal of DirectX 10.1 support and the fact that Assassin's Creed was an Nvidia supported "The Way It's Meant To Be Played" game DirectX 10.1 caused more than a few raised eyebrows and suspicious glances, with questions being asked of Nvidia's level of involvement in the decision to remove DirectX 10.1 - a feature set that even its most recent hardware does not fully support.

For our Assassin's Creed testing though, we're only going to be using an un-patched, retail version of the game, meaning DirextX 10.1 will be very much enabled for ATI cards that support it. We recorded the average and minimum frame rates while running a lap of the rooftops in Damascus with Altair, with all the games graphical settings set to maximum. Rather than using the game's graphics menu to change graphic settings, we adjusted the Anti Aliasing, Anisotropic Filtering and resolution using the games Assassin.ini config file, as it allowed a greater deal of adjustability for in game graphic settings.



Assassin's Creed

1680x1050, 0xAA, 16xAF, DX10/10.1, Maximum Detail

  • BFG GeForce GTX 280 OCX
  • Asus GeForce GTX 280 TOP
  • Nvidia GeForce GTX 280
  • Zotac GeForce GTX 260 AMP!
  • Nvidia GeForce GTX 260
  • Nvidia Geforce 9800 GX2
  • ATI Radeon HD 4870
  • ATI Radeon HD 3870 X2
  • Nvidia GeForce 9800 GTX+
  • ATI Radeon HD 4850
    • 61.9
    • 35.0
    • 61.7
    • 43.0
    • 60.2
    • 35.0
    • 58.4
    • 40.0
    • 57.8
    • 44.0
    • 53.7
    • 25.0
    • 53.0
    • 37.0
    • 52.1
    • 35.0
    • 51.5
    • 37.0
    • 45.6
    • 32.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

Assassin's Creed

1680x1050, 4xAA, 16xAF, DX10/10.1, Maximum Detail

  • Asus GeForce GTX 280 TOP
  • ATI Radeon HD 3870 X2
  • BFG GeForce GTX 280 OCX
  • Nvidia GeForce GTX 280
  • ATI Radeon HD 4870
  • Nvidia GeForce GTX 260
  • ATI Radeon HD 4850
  • Zotac GeForce 260 AMP!
  • Nvidia Geforce 9800 GX2
  • Nvidia GeForce 9800 GTX+
    • 51.5
    • 34.0
    • 49.4
    • 29.0
    • 49.2
    • 31.0
    • 48.9
    • 32.0
    • 48.6
    • 32.0
    • 47.3
    • 30.0
    • 45.0
    • 33.0
    • 44.5
    • 30.0
    • 40.9
    • 21.0
    • 40.2
    • 26.0
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

Assassin's Creed

1920x1200, 0xAA, 16xAF, DX10/10.1, Maximum Detail

  • Asus GeForce GTX 280 TOP
  • BFG GeForce GTX 280 OCX
  • Nvidia GeForce GTX 280
  • Zotac GeForce GTX 260 AMP!
  • Nvidia Geforce 9800 GX2
  • ATI Radeon HD 3870 X2
  • Nvidia GeForce GTX 260
  • ATI Radeon HD 4870
  • ATI Radeon HD 4850
  • Nvidia GeForce 9800 GTX+
    • 60.0
    • 43.0
    • 58.9
    • 41.0
    • 56.9
    • 35.0
    • 56.7
    • 37.0
    • 55.8
    • 30.0
    • 55.5
    • 39.0
    • 52.7
    • 36.0
    • 52.2
    • 38.0
    • 48.2
    • 35.0
    • 46.6
    • 34.0
0
10
20
30
40
50
60
Frames Per Second
  • Average
  • Minimum

Assassin's Creed

1920x1200, 4xAA, 16xAF, DX10/10.1, Maximum Detail

  • ATI Radeon HD 4870
  • Asus GeForce GTX 280 TOP
  • BFG GeForce GTX 280 OCX
  • Nvidia GeForce GTX 280
  • ATI Radeon HD 3870 X2
  • Nvidia GeForce GTX 260
  • Zotac GeForce GTX 260 AMP!
  • ATI Radeon HD 4850
  • Nvidia Geforce 9800 GX2
  • Nvidia GeForce 9800 GTX+
    • 51.5
    • 39.0
    • 49.6
    • 34.0
    • 49.4
    • 31.0
    • 47.5
    • 30.0
    • 46.8
    • 25.0
    • 43.0
    • 30.0
    • 43.0
    • 32.0
    • 42.5
    • 30.0
    • 39.8
    • 23.0
    • 34.2
    • 25.0
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

Assassin's Creed

2560x1600, 0xAA, 16xAF, DX10/10.1, Maximum Detail

  • Asus GeForce GTX 280 TOP
  • BFG GeForce GTX 280 OCX
  • Nvidia GeForce GTX 280
  • Nvidia Geforce 9800 GX2
  • Nvidia GeForce GTX 260
  • Zotac GeForce GTX 260 AMP!
  • ATI Radeon HD 4870
  • ATI Radeon HD 3870 X2
  • ATI Radeon HD 4850
  • Nvidia GeForce 9800 GTX+
    • 51.8
    • 39.0
    • 46.8
    • 31.0
    • 45.5
    • 30.0
    • 43.6
    • 20.0
    • 41.5
    • 27.0
    • 41.1
    • 31.0
    • 39.8
    • 25.0
    • 37.0
    • 13.0
    • 35.7
    • 25.0
    • 34.9
    • 26.0
0
10
20
30
40
50
Frames Per Second
  • Average
  • Minimum

Assassin's Creed

2560x1600, 4xAA, 16xAF, DX10/10.1, Maximum Detail

  • BFG GeForce GTX 280 OCX
  • Asus GeForce GTX 280 TOP
  • ATI Radeon HD 4870
  • Nvidia GeForce GTX 280
  • ATI Radeon HD 3870 X2
  • Nvidia GeForce GTX 260
  • Zotac GeForce GTX 260 AMP!
  • ATI Radeon HD 4850
  • Nvidia Geforce 9800 GX2
  • Nvidia GeForce 9800 GTX+
    • 37.5
    • 26.0
    • 37.0
    • 28.0
    • 35.0
    • 25.0
    • 33.9
    • 25.0
    • 31.8
    • 12.0
    • 31.7
    • 22.0
    • 31.4
    • 24.0
    • 30.5
    • 18.0
    • 19.4
    • 12.0
    • 17.8
    • 12.0
0
10
20
30
40
Frames Per Second
  • Average
  • Minimum

While the advantages in anti aliasing performance afforded by DirectX 10.1 to the Radeon cards are still present, the overwhelming brute force of the overclocked GeForcce GTX 280 cards is still enough to overpower the Radeon HD 4870 in some anti aliasing tests. In comparison to the stock clocked GeForce GTX 280, they certainly offer a advantage, although it can sometimes be as little as just one frame per second. Disappointingly the Zotac GeForce GTX 260 AMP! produces painfully similar performance to it's stock clocked brother, indicating that it's something other than the core, shader and memory clocks in the card's architecture that is limiting performance,
Discuss this in the forums
YouTube logo
MSI MPG Velox 100R Chassis Review

October 14 2021 | 15:04