Race Driver: GRID
Race Driver: GRID is one of the best racing games to grace the PC in some time, striking a fine balance between automotive simulation and arcade throttle-fest which has resulted in an enormously entertaining game. Players can choose from racing tuned saloons through city streets, through to driving Lamborghinis around Le Mans, with all cars displaying a highly detailed damage model.
GRID runs on a modified version of Codemasters' own in house Neon engine, rechristened Ego for
GRID. This will also be the engine used in the highly anticipated
Operation Flashpoint 2: Dragon Rising, so hopefully
GRID will give us a good indication of how hardware will perform in this future title too. Despite only supporting DirectX 9.0c,
GRID features a lot of high level graphical features, including motion blur, fantastic smoke effects, dynamic track side details and thousands of fully 3D spectators.
To test performance in
GRID, we raced a lap of the
"Circuito Di Milano B" track in the
RADT Nissan Skyline Z-tune, starting from the back of the GRID (see what I did there) to ensure as many cars on screen for as long as possible. We chose the Milan circuit due to the large amount of dynamic track side details like flags and spectators visible from the track, and for the close proximity of track side objects.
However,
GRID does not support Anisotropic Filtering in game, so we had to force this to 16x using the Forceware and Catalyst drivers. We captured the average and minimum frame rates during the lap, and the results you see below are indicative of around one minute and forty seconds of gameplay (average lap time) per setting.
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ATI Radeon HD 4870
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Nvidia GeForce GTX 280
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Asus GeForce GTX 280 Top
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BFG GeForce GTX 280 OCX
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ATI Radeon HD 4850
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Zotac GeForce GTX 260 AMP!
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Nvidia GeForce GTX 260
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Nvidia GeForce 9800 GTX+
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Nvidia Geforce 9800 GX2
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ATI Radeon HD 3870 X2
0
10
20
30
40
50
60
70
80
Frames Per Second
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BFG GeForce GTX 280 OCX
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Asus GeForce GTX 280 Top
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ATI Radeon HD 4870
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Nvidia GeForce GTX 280
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Zotac GeForce GTX 260 AMP!
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Nvidia GeForce GTX 260
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ATI Radeon HD 4850
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Nvidia GeForce 9800 GTX+
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Nvidia Geforce 9800 GX2
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ATI Radeon HD 3870 X2
Frames Per Second
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Asus GeForce GTX 280 Top
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
ATI Radeon HD 4870
-
Nvidia GeForce GTX 260
-
Zotac GeForce GTX 260 AMP!
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia Geforce 9800 GX2
-
ATI Radeon HD 3870 X2
Frames Per Second
-
Asus GeForce GTX 280 Top
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia Geforce 9800 GX2
-
ATI Radeon HD 3870 X2
Frames Per Second
In
Race Driver: GRID, it's clear that at low resolution, even with anti aliasing enabled, no card is able to achieve an average result much better than 72/73FPS, with all then GeForce GTX 280 cards and the Radeon HD 4870 delivering almost identical performance. This really does demonstrate the graphics ability of modern cards, where the fact is that at lower resolutions it is now our quad core 3.0GHz processor that is limiting performance!
The Zotac GeForce GTX 260 AMP! also delivered near identical performance to the stock GeForce GTX 260 at low resolution, although once we upped the resolution the advantages of the increased clocks became more apparent, although it was still not enough to beat the Radeon HD 4870 until we enabled anti aliasing at the highest resolution.
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