Publisher: Activision
Call of Duty 4: Modern Warfare is different to all previous
Call of Duty games, as it moves the action out of the World War II era and into the modern day. We have used the full version of the game with the 1.5 patch applied.
The game runs on a proprietary engine, which includes features like true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field. Unlike most triple-A games that were launched late in 2007,
Call of Duty 4: Modern Warfare only uses a DirectX 9.0 renderer and, given the realistic nature of the graphics, it proves that there's still life left in the old dog!
For our gameplay testing, we did a 90 second manual run through in the second mission of the game. All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'. The 'Dual Video Cards' option was enabled for the multi-GPU configurations, but was disabled for all single GPU cards.
Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.
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Nvidia Geforce 9800 GX2
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Asus GeForce GTX 280 TOP
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BFG GeForce GTX 280 OCX
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Nvidia GeForce GTX 280
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ATI Radeon HD 4870
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Zotac GeForce GTX 260 AMP!
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ATI Radeon HD 4850
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Nvidia GeForce GTX 260
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Nvidia GeForce 9800 GTX+
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ATI Radeon HD 3870 X2
Frames Per Second
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Nvidia Geforce 9800 GX2
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Asus GeForce GTX 280 TOP
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BFG GeForce GTX 280 OCX
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Nvidia GeForce GTX 280
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Zotac GeForce GTX 260 AMP!
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Nvidia GeForce GTX 260
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ATI Radeon HD 4870
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Nvidia GeForce 9800 GTX+
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ATI Radeon HD 4850
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ATI Radeon HD 3870 X2
Frames Per Second
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Asus GeForce GTX 280 TOP
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Nvidia Geforce 9800 GX2
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BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
ATI Radeon HD 4870
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 3870 X2
0
10
20
30
40
50
60
70
80
Frames Per Second
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Nvidia Geforce 9800 GX2
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Asus GeForce GTX 280 TOP
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4870
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
Frames Per Second
-
Nvidia Geforce 9800 GX2
-
Asus GeForce GTX 280 TOP
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
Frames Per Second
-
Asus GeForce GTX 280 TOP
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
Nvidia Geforce 9800 GX2
-
Zotac GeForce GTX 260 AMP!
-
ATI Radeon HD 4870
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 3870 X2
Frames Per Second
While the GeForce 9800 GX2 still performs top due to its shader advantage in less object intensive DirectX 9.0c games, the BFG GeForce GTX 280 OCX and Asus GeForce GTX 280 TOP certainly give it a run for its money, offering frame rate improvements of around
ten percent in almost every circumstance. The Zotac GTX 260 AMP! also shows the advantages of pre overclocking, besting the Radeon HD 4870 in every test, something that the stock clocked version of the same card was unable to accomplish.
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