Review Megaquarium Review
The spiritual successor to Descent is a fantastic shooter in its own right.
An oblique and smartly designed narrative card game, Cultist Simulator is let down by a misguided real-time structure.
Indulge your wildest horror movie fantasies, as long as they involve getting monsters to eat right and exercise.
Obsidian's latest RPG is the biggest game it's produced in years. But does bigger mean better?
This deckbuilding roguelike game offers a unique experience but a flat endgame
EA's free-to-play shambles has left Rick (Dungeon) Heartbroken.
2014 is set to be a stellar year in gaming and here are the five reasons why.
Telltale's writing is better than ever, but 400 Days suffers from a change of structure and an unsatisfactory payoff.
Joe indulges his Miami vices, bringing us his review(s) of Hotline Miami.
We look back over how the War on Terror has shaped games from GTA III to Deus Ex and beyond.
The third title in Ron Gilbert's Deathspank series, The Baconing, has arrived.
Overwhelmed by the wealth of news coming out of E3 2011? Good job we're rounding it up then!
We talk to Relentless and Chillingo to see how the mobile market is reshaping the industry.
Will we get Chaos Engine for the iPhone? We catch up with Bitmap Brothers MD Mike Montgomery.
How do games handle the deaths of players, and how can these system improve? We mull it over.
Activision recently decided to close Project Gotham developer, Bizarre Creations. We ask why.
The founder of CardArts Studios apologises for the state of the games industry.
This year will be good for AAA releases, but what about the smaller developers?
What are some of the positive effects that games can have on brain health? We find out.
Which were your favourite games of the last 12 months? Let us know in our yearly vote!
We take a look at the first instalment in a new series of arty RPGs.
StarCraft 2 has finally landed, and we've been stomping Zerg like never before!
Joe takes to the sky in an attempt to catch a flying, moustachioed octopus in Air Forte.
Positech Games' Cliff Harris explains why DLC is a good thing and here to stay.
Is it just a big, more useless iPod Touch, or is it genuinely good as a gaming device?
Next on Made in the UK Week, Joe, James and Alex sit down for a new gaming podcast with a special guest from the BBC. The four of them muse over some of the best games to come from the UK, pausing only to give away some new prizes in the Guess the Screenshot competition.
Next in our exploration of the UK games industry we take a look at some of the best games to ever come from the British Isles, from modern classics such as Tomb Raider right back to some retro gems. What are the games that the UK should be proud of?
Games tell stories - but do they work as well as films and novels? How should narrative work in a game? And exactly how awful was Phantasmagoria? Valve's Chet Faliszek, Mirror's Edge's Rhianna Pratchett, Braid's Jonathon Blow and others offer their thoughts.