Games tell stories - but do they work as well as films and novels? How should narrative work in a game? And exactly how awful was Phantasmagoria? Valve's Chet Faliszek, Mirror's Edge's Rhianna Pratchett, Braid's Jonathon Blow and others offer their thoughts.
March 12, 2010 | 09:10The year may well be drawing to a close, but we aren't done yet. There's just enough time left to look back on the specific moments that stood out for us this year, at what we reckon were our best gaming moments of 2008. Read our tales and choices within!
December 16, 2008 | 00:37December 11 2020 | 17:30